ASS Overide Tags: Unterschied zwischen den Versionen

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Version vom 19. Oktober 2014, 01:55 Uhr

http://docs.aegisub.org/3.2/ASS_Tags/

ORIGINAL QUICKREF von Gabbest

Syntax:

<parameter> [optional] <../..> mutually exclusive parameters

Effects:

Scroll up;<y1>;<y2>;<delay>[;fadeawayheight] Scroll down;<y1;<y2;<delay>[;fadeawayheight] Banner;<delay>[;<lefttoright=0/1>;fadeawaywidth]

Style Modifiers:

\n soft break (only valid with \q2, gets replaced with soft space in other wrap modes) \N hard break \h hard space

Between {...}:

\b<0/1/weight> bold \i<0/1> italic \u<0/1> underline \s<0/1> strikeout \bord<width> border \shad<depth> shadow \be<0/1> blur edges \fn<name> font \fs<size> size \fsc<x/y><percent> scale \fsp<pixels> spacing \fr[<x/y/z>]<degrees> rotation \fe<charset> character set \c&H<bbggrr>& primary color \<1/2/3/4>c&H<bbggrr>& primary/secondary/outline/shadow color \alpha&H<aa>& primary alpha \<1/2/3/4>a&H<aa>& primary/secondary/outline/shadow alpha \a[n]<alignment> ssa alignment type (n - numpad layout) \k[<f/o>]<duration> karaoke (f - filled from left to right, o - outline highlighting) \K same as \kf \q<0-3> wrap style (0,3 - even lines, 1 - endofline, 2 - manual) \r[<name>] loads default (or <name>) style

\t([<t1>,<t2>,][<accel>,]<style modifiers>) animation, accel: 0->1 slowing, 1->.. accelerating

\move(<x1>,<y1>,<x2>,<y2>[,<t1>,<t2>]) \pos(<x>,<y>) \org(<x>,<y>) changes the origin of the transformations (scaling, rotation), always use \pos instead of \org to manually position the subs \fade(<a1>,<a2>,<a3>,<t1>,<t2>,<t3>,<t4>) fadein: t1 -> t2, fadeout: t3 -> t4 \fad(<t1>,<t2>) fadein: start -> start+t1, fadeout: end-t2 -> end \clip(<x1>,<y1>,<x2>,<y2>) clips drawing outside the given rectangle \clip([<scale>,]<some drawings>) clips by intersecting with the drawn shape

Drawings:

\p<0/1/..> turns on/off drawing mode (0 - off, 1.. - on) \pbo<y> baseline offset

Between {\p<1/..>} and {\p0}:

m <x> <y> move to n <x> <y> move to (doesn't close) l <x> <y> line to b <x1> <y1> <x2> <y2> <x3> <y3> bezier to s <x1> <y1> <x2> <y2> <x3> <y3> .. <xN> <yN> b-spline to (uniform) p <x> <y> extend b-spline c close b-spline